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4 Chapters • 400 Cards
12 Custom Etched Dice, Rulebook & 36 Marker Cubes*
On Kickstarter July 13th 2021 - 9AM PST


*The number of 8mm Marker Cubes may change.


A 1-2 Player Card Game Adventure

Hildegard is a card game set in the world of Spire’s End. Over the years I've grown fond of Hildegard -- one of the main characters from the first game. This is her story.

Spire’s End: Hildegard is a stand-alone story that can be played with or without any knowledge of the previous Spire's End game.


Spire's End

A Choose Your Path Narrative

Uncover 11 different endings throughout 6 harrowing chapters of bloody horror.


8 Unique Combat Encounters

Uncover 11 different endings throughout 6 harrowing chapters of bloody horror.

7 Unique Playable Characters

Each Ally has their own unique abilities and death moves.

128 Enormous Custom Sized Playing Cards

Spire's End is played on the largest cards you've ever seen. 6.5 x 3.5 inches.



"I'm going to go so far as to say, if you are listening to this podcast and didn't back Spire's End back in the day, you done goofed! You should regret that decision for the rest of your gaming experience." 

Jesse Anderson - The Quackalope Podcast


Your Allies

You have an Ally Deck with 7 adventurers (7 chances) to face the countless dangers of the spire. From this deck you will randomly pick 2 starting Allies. But be warned, your path is paved in blood. If they die, and they will, you will randomly select another Ally to take their place.

This is a six-chapter story, each of which includes a major encounter, loot, choices, dice chucking and more!

It will require both skill and luck.

To your right is Rangitaki, one of those brave adventurers!


Face off with what lurks below...

It’s the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery.


You move through the game like a book. But in this case, it’s a stack of ominous cards. Flip them over, make difficult choices and let the story unfold.

My goal was to make this game with as few components as possible without taking away from the gaming experience. It’s a clean minimalistic approach to an in-depth adventure.